![]() ![]() READ: Age of Wonders: Planetfall - Tech Guideħ) Happiness events are a great way to get more energy.Ĩ) Sending populations from bought or conquered independent settlements is a great way to get population in your capital, especially if you have the decadent vice. I would only do this if you can’t get rivers inside your empire easily. ![]() If your lucky you will be able to get +10 food from rivers allowing your capital to support way more pops (things like bread and circus and further boost your happiness leading to more pops being supported)Ħ) Maybe take one food sector, which you can convert into energy or production later. You can support up to 20 pops (-2 per pop = -40, 4 workers = 20 + colony center = 20) without a food exploitation and no rivers. For example, I would go for sectors with celestain artifact or a stadium arcadian if you think that you will be able to easily defend that territory.Ĥ) Get food from sites, and razing, or workers if need be.ĥ) Get production and energy from your capital’s exploitations (always useful in war, as in right now/ immediately useful). The game also thinks it’s being clever by allowing up to 42 units (spot the nerd reference) in a battle, but that’s just too much and the bigger fights become bogged down and overlong.1) Use scouts to find anomaly sites (I try to start my 1st one around turn 5), as they will spawn landmarks and other goodies (sites) right next to your existing territory, right next to your capital.Ģ) Try to use energy and production exploitations to get early mass unit production, but always play the planet/ what the game gives you. Once you’ve a few battles under your belt though that doesn’t really matter and you can start to enjoy the differences from XCOM, which include a much greater variety of units, including vehicles, and mechanics like being able to stagger an enemy to stop them using a special attack or still doing a lesser amount of damage with a missed shot. Even though most of the systems, like taking cover and preparing overwatch to fire at enemies during their turn, are very similar everything always seems to need just a couple of extra button presses to get working. As with everything else, you do get used to the controls eventually but it’s interesting just how fussy and unintuitive everything seems compared to XCOM on consoles. ![]() The turn-based combat takes place on a hex-based grid and works very much like XCOM’s more introverted brother. ![]()
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